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Multiplicity In Photoshop

Multiplicity in photography is the process of taking multiple photographs of humans, objects or animals in different areas of the frame, and then combining these photographs in photoshop.

Below are some good examples of multiplicity photographs.

http://easthsdigitalphoto.weebly.com/what-are-we-doing-today.html














http://www.positive-magazine.com/world-of-one/












https://www.ormsdirect.co.za/blog/2015/05/11/creating-action-sequences-in-photoshop/















I created my own multiplicity photograph by experimenting on photoshop, through masking in the layers palette.

Firstly, I set up my camera making sure it was secure on top of a sturdy tripod so that there was no unnecessary camera movement. I then got the main subject to do a specific action in different locations in the frame for every different photograph that I took. I tried to link all the shots that I took of the subject by making them perform static actions such as pointing at where the subject was last positioned in the shot before. Once I had taken several shots of the subject I then imported the photos into photoshop. I did this by going to the "File" and then hovering over the "Scripts" tab I then clicked on "Load Files Into Stack".


This brings up a small tab which allows me to select the photos that I want to import into photoshop. When this small tab appeared I then clicked on "Browse" which bought up another tab which allowed me to find where the photos that I wanted to import where.
























Once I had found all the image I wanted to use for my multiplicity, I pressed ok and photoshop processed all the images and loaded them into the stack in the layers palette.


I then made the top layer a mask.


I then used the rubber tool to rub out the subject on the top layer.


I then changed the hardness of the rubber tool so that the edges were blended in with the rest of the image. Once I had done that I pressed 'cmd' and 'I' at the same time to invert the image so that the layer beneath shows through the top layer.


Once that was done I went down to the next layer in the layer palette and put a mask on the layer and then rubbed out the subject again and then inverted. I did this for all the layer except the bottom layer to show "Eden" in multiple different locations in the frame.


Above is the final pre-improved image.

After I had completed the multiplicity, I realised that the sky was very underexposed.

See below for the steps that I took to improve it.

I first opened the final and completed multiplicity image in Photoshop. I then created a duplicate layer of the NEF copy layer. Next, I used the quick selection tool and added and subtracted from the image. I then refined the edges but the sky was too feathered and the selection that I made was not accurate enough and so I tried refining it but there was a halo and haze around the main subject because they were merging with the background because they are the same tonally. I then attempted to make a more accurate selection by using the pen tool. I did this by copying the open layer again and then going around with the pen tool crudely at first. When I got to a point, it allowed me to use bezier curve to go around the curved edge such as fingers. I then changed this to a path and then right clicked to make the selection. I then feathered this selection to 3 pixels. This made the sky look more exposed and more successful. 
 


Below is the final burned image.

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