Multiplicity in photography is the process of taking multiple photographs of humans, objects or animals in different areas of the frame, and then combining these photographs in photoshop.
Once I had found all the image I wanted to use for my multiplicity, I pressed ok and photoshop processed all the images and loaded them into the stack in the layers palette.
I then made the top layer a mask.
I then used the rubber tool to rub out the subject on the top layer.
I then changed the hardness of the rubber tool so that the edges were blended in with the rest of the image. Once I had done that I pressed 'cmd' and 'I' at the same time to invert the image so that the layer beneath shows through the top layer.
Once that was done I went down to the next layer in the layer palette and put a mask on the layer and then rubbed out the subject again and then inverted. I did this for all the layer except the bottom layer to show "Eden" in multiple different locations in the frame.
Above is the final pre-improved image.
After I had completed the multiplicity, I realised that the sky was very underexposed.
See below for the steps that I took to improve it.
I first opened the final and completed multiplicity image in Photoshop. I then created a duplicate layer of the NEF copy layer. Next, I used the quick selection tool and added and subtracted from the image. I then refined the edges but the sky was too feathered and the selection that I made was not accurate enough and so I tried refining it but there was a halo and haze around the main subject because they were merging with the background because they are the same tonally. I then attempted to make a more accurate selection by using the pen tool. I did this by copying the open layer again and then going around with the pen tool crudely at first. When I got to a point, it allowed me to use bezier curve to go around the curved edge such as fingers. I then changed this to a path and then right clicked to make the selection. I then feathered this selection to 3 pixels. This made the sky look more exposed and more successful.
Below are some good examples of multiplicity photographs.
http://easthsdigitalphoto.weebly.com/what-are-we-doing-today.html |
http://www.positive-magazine.com/world-of-one/ |
https://www.ormsdirect.co.za/blog/2015/05/11/creating-action-sequences-in-photoshop/ |
I created my own multiplicity photograph by experimenting on photoshop, through masking in the layers palette.
Firstly, I set up my camera making sure it was secure on top of a sturdy tripod so that there was no unnecessary camera movement. I then got the main subject to do a specific action in different locations in the frame for every different photograph that I took. I tried to link all the shots that I took of the subject by making them perform static actions such as pointing at where the subject was last positioned in the shot before. Once I had taken several shots of the subject I then imported the photos into photoshop. I did this by going to the "File" and then hovering over the "Scripts" tab I then clicked on "Load Files Into Stack".
This brings up a small tab which allows me to select the photos that I want to import into photoshop. When this small tab appeared I then clicked on "Browse" which bought up another tab which allowed me to find where the photos that I wanted to import where.
Once I had found all the image I wanted to use for my multiplicity, I pressed ok and photoshop processed all the images and loaded them into the stack in the layers palette.
I then made the top layer a mask.
I then used the rubber tool to rub out the subject on the top layer.
I then changed the hardness of the rubber tool so that the edges were blended in with the rest of the image. Once I had done that I pressed 'cmd' and 'I' at the same time to invert the image so that the layer beneath shows through the top layer.
Once that was done I went down to the next layer in the layer palette and put a mask on the layer and then rubbed out the subject again and then inverted. I did this for all the layer except the bottom layer to show "Eden" in multiple different locations in the frame.
Above is the final pre-improved image.
After I had completed the multiplicity, I realised that the sky was very underexposed.
See below for the steps that I took to improve it.
I first opened the final and completed multiplicity image in Photoshop. I then created a duplicate layer of the NEF copy layer. Next, I used the quick selection tool and added and subtracted from the image. I then refined the edges but the sky was too feathered and the selection that I made was not accurate enough and so I tried refining it but there was a halo and haze around the main subject because they were merging with the background because they are the same tonally. I then attempted to make a more accurate selection by using the pen tool. I did this by copying the open layer again and then going around with the pen tool crudely at first. When I got to a point, it allowed me to use bezier curve to go around the curved edge such as fingers. I then changed this to a path and then right clicked to make the selection. I then feathered this selection to 3 pixels. This made the sky look more exposed and more successful.
Below is the final burned image.
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